Stats Page
Intro
A BLC-like stat page is a must as it emphasizes and enables a type of player vs self progression that forms one a core dopamine loop of fighting games.
Guidance into and through this process is under-utilized / poorly executed (e.g. player profiles in Tekken / SF that use weird abstractions).

Who is this for? Competitive players know the abstractions are bad, casual players are not grinding these stats
Stats provide two key things:
- Insights that aide in self-tutorialization
- A sense of progression that's decoupled from MMR
Both of the above matter on round to round and season to season timescales.
Bloodline Champion's stat page was among its most well liked features by players wanting to understand their own performance on a round by round basis. As well as understand the wider context of the round they just played beyond their combat awareness.
"I played so well, why did we lose that round?" --becomes--> "Wow their seeker had 280 tps, maybe I need to shift my attention onto him"

-76f202df2e32e5999b8b43f93571e3bc.png)
This context can be extended to capture performance changes across a ranked season, aswell as other interesting insights:
- % changes in hit rate of certain abilities over time
- How your general % hit rate changes when you go below 30% health
- How your performance changes across different modes
- How your performance changes across different rounds of a Bo5 match
tl;dr
Fury can benefit massively from an almost baseball-like approach to stats and statistics
Created On: Monday = this.file.cday